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Lego dc super villains walkthrough fight at the museum
Lego dc super villains walkthrough fight at the museum










lego dc super villains walkthrough fight at the museum

She can be hit once upon landing before she starts whacking you with her purse.Īs Granny Goodness's health drops, she'll knit some more minions, but otherwise not change her attack pattern. After three, she'll land from her walker. (If you time it well, you can even bait her into throwing an explosive candy at herself for extra damage.) Second, she'll hop on her rocket-powered walker and attack three times with her rockets. During that sequence, you can run up and hit her.

lego dc super villains walkthrough fight at the museum

First, she'll throw three pieces of explosive candy at you. She has more invincibility frames than a standard boss, so you'll likely only be able to hit her once before you'll need to back away. Once he's down, Granny Goodness will engage you herself. Take them down, then keep attacking Vunderbar. When he drops two hearts, Granny Goodness will knit some new minions. You can hit him three or four times he lacks the usual boss invincibility frames. Dodge those, take down the minions, then attack Vunderbar. Despite Granny Goodness getting an introduction, she stays out of reach for the first phase, although she'll try a few aerial attacks. Use Harley to blow open the wall and head inside to finish the area. The other two characters will jump on the other buttons to open the gate. Then, jump on any of the smaller buttons on the left. This will cause a pile of rubble to sit on the large right button. She'll traverse the gap in a cutscene.ĭefeat the enemies nearby, then build the glowing brick pile Harley created. Pull it down with Wonder Woman, then switch to Harley and interact with the basket of the catapult. Push it as far to the right as you can to create an anchor point to appear.

lego dc super villains walkthrough fight at the museum

Build the pile to create a large catapult. Head up the stairs and destroy all the market stalls and other accessories near them to create a glowing pile of bricks. Push that to create platforms that will get you across the gap. Spin it and more glowing bricks will appear to the left. This will reveal a weakness in the floor attack it with Cyborg to create a glowing pile of bricks. Head up the stairs to the right and destroy the fountain, then switch to Cyborg and examine the spot where the fountain stood. When you enter it, the main stage will start. Build the glowing model where you pop out, then use Green Lantern's power to create a portal. Switch to Green Lantern, go left, and enter the newly revealed vent. Build that to finish the central console. Another glowing pile of bricks sits where the forklift crashed. Build it to continue working on the central console. It drives across the room and leaves behind a glowing pile of bricks. Have Rookie use his electric beam on the panel to start up a forklift. Next, go right and you'll find an electric panel near a battery that glows blue. Use Rookie's heat beam on the three black and gold boxes in the center of the room, then build the glowing model. You're back in the Watchtower for the prologue.












Lego dc super villains walkthrough fight at the museum